A QUIETER CORNER OF THE SWAMP

Find your footing.

SOLO PRACTICE · STANDARD RULES

TAKE YOUR TIME. TRY A MOVE.

A little practice.
A better next move.

A friendly place to learn all 120 cards. Play a computer opponent, peek at a hint, and undo a turn whenever you want.

01Claim a square. Start with a Common card, or hide any card as a rock.

02Compare touching edges. Higher numbers capture. Upgrade a square you own, one level at a time.

03Own the finish. Filling the ninth square ends the game. Most squares wins.

Forgiving, with a plan. A good place for your first few games.

No account. No wallet. No clock. Your game stays on this device.

About this practice game

An independent, conventional game algorithm runs on your device. It sees its own hand and public moves, never your hidden hand. Easy, Normal and Hard share the same rules and deal distribution. Hints are suggestions, not guarantees.

Each player starts with 5 Common, 3 Uncommon, 2 Rare, 2 Prestige and 1 Legendary card. This is our documented default based on observed games; it does not claim to reproduce the official deal generator or Oracle. There are no replacement draws or family tie-breaks here. A rock’s identity stays private even after it is covered.

One local save is kept in this browser when storage is available. Clearing site data removes it. This is unranked solo practice; local state is inspectable. Gameplay has no external service calls, though downloading the site and images uses hosting bandwidth.